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Mystera legacy strange device
Mystera legacy strange device






mystera legacy strange device

But they didn’t expect it to sell more than 10 million copies, to drive the adoption of the CD-ROM, or to land in the Museum of Modern Art’s collection of significant videogames. The Millers knew they had put together a decent game.

mystera legacy strange device mystera legacy strange device

Rand Miller calls from New Mexico - appropriately, he celebrated Myst’s 20th anniversary at Carlsbad Caverns. In a way, that’s what almost happened to Cyan. If the authors aren’t careful, the ages become unstable, the ground quakes, and the whole world collapses into nothingness. Not a bad analogy for the Miller brothers.īut they wrote a catch into the backstory. In the Myst mythology, creative types with the right grasp of language, with the gift for an eloquent phrase, can summon entire “Ages” - beautiful, strange and dark worlds - into reach. Even their kid brother Ryan, a senior in high school, chipped in, writing reams of backstory that became tomes in Myst’s in-game library. In a double-wide mobile home on a hill in Chattaroy, Wash., three brothers created worlds. Open the book, place your hand on the picture on the first page, and get sucked into a multiverse of weird worlds, with fog-drenched forest boardwalks and red-stained torture rooms, a music-powered spaceship and a sound-navigated subway car, obscure puzzles and hidden passages all rendered in gorgeous 3-D. Under a cloud of stars, a glowing book beckoned from blackness while the wind whistled. It did so without machine guns or combo-punches. I n 1993, the same year that launched the bloody, demon-blasting computer game Doom, a tiny developer called Cyan from a mid-sized city called Spokane released a computer game called Myst.įor nearly a decade, it held the title of best-selling computer game of all time.








Mystera legacy strange device